Ghost in the Shell - Environment Modeling / Texturing / Look Dev

Some of the shots I was heavily involved with for Ghost in the Shell.

Jamir blanco 2

I was in charge of modeling/sculpting a large amount of the environment for this shot (destruction, piles of rubble, debris, vehicle, and buildings).

Jamir blanco 1

I was in charge of modeling the environment for this shot.

Jamir blanco 3

I was in charge of the ceiling concept & design, modeling, texturing, lookdev, lighting & rendering, for this shot.

Jamir blanco 4

Ceiling concept & design, modeling, texturing, lookdev, lighting & rendering.

Jamir blanco 5

Ceiling concept & design, modeling, texturing, lookdev, lighting & rendering.

Jamir blanco 6

Ceiling concept & design, modeling, texturing, lookdev, lighting & rendering.