Ghost in the Shell - Environments

More shots I had the pleasure to be a part of for GHOST IN THE SHELL. Mainly environment and prop modeling, high res sculpting, and texturing.
©2016 MPC and Paramount Pictures.

Jamir blanco 1

Modeling, texturing, matte projection -
FG left building

Jamir blanco 4

Modeling / texturing several props and corrugated metal

Jamir blanco 5

Modeling / texturing several props

Jamir blanco 8

High res environment modeling - rubble / debris / destruction pass

Jamir blanco 10

High res environment modeling - rubble / debris / destruction pass

Jamir blanco 11

High res environment modeling - rubble / debris / destruction pass