Some more environments I had the opportunity to be a part of for Ghost in the Shell. Mainly some environment modeling, sculpting / detailing, and texturing.
©2016 MPC and Paramount Pictures.
Modeling, texturing, matte projection -
FG left building
Modeling / texturing several props and corrugated metal
Modeling / texturing some props
High res environment modeling - rubble / debris / destruction pass
Shots in motion