Jamir Blanco
Jamir Blanco
Cinematic Artist at Crystal Dynamics
Redwood City, United States of America

Summary

Passionate CG artist with a focus on environment modeling, texturing, and lighting.

Currently working as a cinematic environment artist at Crystal Dynamics.

To my friends and family,
Thank you for all your love and continuous support.

Skills

Environment ModelingScene AssemblyTexturingLightingRenderingMatte PaintingMel Scripting

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Mari
Mari
Unreal Engine
Unreal Engine
V-Ray
V-Ray

Reel

Productions

  • Ghostinshellposter
    • Movie
      Ghost in the Shell
    • Year
      2017
    • Role
      Environment Modeler / Texture Artist
    • Company
      MPC
  • Fantasticbeastsposter
    • Movie
      Fantastic Beasts and Where to Find Them
    • Year
      2016
    • Role
      Environment Artist / TD
    • Company
      MPC

Experience

  • Cinematic Environment Artist I at Crystal Dynamics
    Redwood City, United States of America
    October 2017 - Present

    Environment art / Cinematics on upcoming Marvel project.

  • 3D Environment Artist at Machine Zone
    Palo Alto , United States of America
    December 2016 - October 2017

    Environment and Prop Modeling / Texturing / Tool Scripting / Look Development / Scene Assembly / Lighting and Rendering for cinematic content of the following project:

    - Final Fantasy XV : A New Empire ("Horizons" cinematic trailer)

  • 3D Environment Artist at MPC
    Montreal, Canada
    April 2016 - December 2016

    Environment and Prop Modeling / Texturing / Look Development / Scene Assembly / Lighting and Rendering for the following projects:

    - Ghost in the Shell (feature film)

    - Fantastic Beasts and Where to Find Them (feature film)

  • 3D Artist / Generalist at Lava Studio
    Miami, United States of America
    May 2014 - April 2016

    Modeling / Texturing / Look Development / Scene Assembly / Lighting / Rendering / Matte Painting / Compositing for the following projects:

    - MLB Tonight 2016 (show open)

    - MLB Network: Gladiators (commercial)

    - The Florida Lottery: Goldrush (commercial).